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In computer music and professional audio creation, a DirectX plugin is a software processing component that can be loaded as a plugin into host applicationsSeagate backup plus slim mac. to allow real-time processing, audio effects, mixing audio or act as virtual synthesizers. DirectX plugins allow the replacement of traditional recording studio hardware and rack units used in professional studios with software-based counterparts that can be connected together in a modular way. This allows host manufacturers to focus on the conviviality and efficiency of their products while specialized manufacturers can focus on the digital signal processing aspect. For example, there are plugins for effects boxes, such as reverbs and delays, effects pedals, like guitar distortion, flange and chorus, and for mixing and mastering processors such as compressors, limiters, exciters, sub bass enhancers, stereo imagers and many more.


Similar to Virtual Studio Technology and later, Audio Units in Apple Mac OS X, DirectX plugins have an open standard architecture for connecting audio synthesizers and effect plugins to audio editors and hard-disk recording systems. DirectX plug-ins are based on Microsoft's Component Object Model (COM) which allows plugins to be recognised and used by other applications via common interfaces. Plugins connect to applications and other plugins with pins via which they can pass and processes buffered streams of audio (or video) data. Architecturally, DirectX plugins are DirectShow filters.

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Types and compatibility[edit]

DirectX plugins are also of two types, DirectX effect plugins (DX) and DirectX Instrument plugins (DXi). Effect plugins are used to generate, process, receive, or otherwise manipulate streams of audio. Instrument plugins are MIDI controllable DirectX plugins, generally used to synthesize sound or playback sampled audio using virtual synthesizers, samplers or drum machines. DirectX effect plugins were developed by Microsoft as part of DirectShow. DirectX instruments were developed by Cakewalk in co-operation with Microsoft and are available on Windows.

Several wrapper plugins are available[specify] so that DirectX plugins can be used in applications which only support VST and vice versa. Others such as chainer plugins are also available[specify] which allow chaining multiple plugins together.


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DirectX plugins can be developed in C++ using Microsoft's DirectX SDK, Sony's Audio Plug-In Development Kit or Cakewalk's DirectX Wizard. There is also a Delphi SDK available.[1]

DirectX plugin hosts[edit]

  • ACID Pro (version 3.0 or later)
  • Adobe Audition (Formerly Cool Edit 2000 and Cool Edit Pro 1.0, 2.0)
  • Cakewalk Sonar (version 2.0 or later)
  • Sony Vegas[2]


DirectX plugins are superseded by DMO-based signal processing filters and more recently, by Media Foundation Transforms.

See also[edit]

  • Virtual Studio Technology, a similar standard by Steinberg



External links[edit]

Retrieved from ''

The VMware Fusion and Workstation team is excited to announce the release of our 20H2 Technology Previewfeaturing the first drop of our DirectX 11 support!

Quick links to the bits:

Fusion Pro for Mac

Benchmark ran with Radeon 5500M with 4GB of video ram assigned to the VM, Window was 2560×1440 on a 4K external display

  • Provides support for DirectX 11 (Direct3D v11) and OpenGL 4.1 graphics capabilities in the guest operating systems! Obviously DX11 is Windows guest only, but OpenGL 4.1 applies to Linux guests as well.
  • Hundreds of new games and applications can now run in Fusion and Workstation!

Increased Hardware Maximums: MONSTER VMS

  • Both Fusion and Workstation Tech Preview 20H2 support up to 32 processors and up to 128GB of RAM per virtual machine, as well as 4GB of shared graphics memory

Sandboxed Graphics Processes

  • We’ve dramatically enhanced virtual machine security by using a special non-root “sandbox” process for rendering 3d hardware assisted graphics. This further isolates the Guest VM operations from the Host, significantly reducing the viability of privilege escalation to the host.

Improved External GPU support

  • Host rendering engine now takes full advantage of eGPU capabilities
    • Special thanks to the community for the feedback on this!

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To get started with DX11, VMware Tools needs to be upgraded, and the Virtual Hardware Compatibility version must be set to v18. Existing VMs can be upgraded by adjusting the virtual hardware compatibility while the VM is powered off. After power-on, you can then upgrade VMware tools as you normally would. With new VMs you may need to manually set the virtual hardware version to v18 before installing, so double check.

Committed to our users, we’ve been working hard on this feature for many years, and so we welcome your feedback!

Let us know your experience! Does your favourite game work? Glitchy? Looks perfect? Help us improve by sharing in our Fusion Tech Preview Community Forums or our Workstation Tech Preview Community Forum