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(Redirected from Hearts of Iron III: For the Motherland)
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Producer(s)Johan Andersson
Designer(s)Johan Andersson
Christopher King
Programmer(s)Thomas Johansson
Artist(s)Jonas Jakobsson
Fredrik Toll
Composer(s)Andreas Waldetoft
EngineClausewitz Engine
Platform(s)Microsoft Windows, OS X
ReleaseMicrosoft Windows
  • NA: August 7, 2009[1]
  • UK: August 14, 2009
  • AU: September 24, 2009
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Hearts of Iron III is a grand strategyvideo game developed by Paradox Development Studio and published by Paradox Interactive. The Microsoft Windows version of the game was released on August 7, 2009, while the Mac OS X version was released on December 7, 2009.[2][3] A grand strategy wargame that focuses on World War II, it is the sequel to 2005's Hearts of Iron II and the third main installment in the Hearts of IronPrivate browser for mac. series.

Initially, the game received a mixed reception, largely because of the large number of bugs present in the game at release. After several patches, the game's reception improved. In December 2009, it had an average score of 77 on Metacritic. A sequel, Hearts of Iron IV, was released on June 6, 2016.


Hearts of Iron III allows the player to take control of any nation in the world and guide that nation through World War II. The player controls virtually every aspect of their country, including production, research, diplomacy, warfare, politics. and espionage. The game centers around three factions: the Axis (led by Germany), the Allies (led by the United Kingdom), and the Comintern (led by the Soviet Union). All other nations can slowly align with one of the factions. Nations are more likely to side with factions that they are ideologically and diplomatically aligned with. The player can use a multitude of different divisions, fleets, and warplanes to engage in combat with enemy forces.[4]


The first trailer from the Games Convention in Leipzig showed new features such as 3D graphics, possible due to the new Clausewitz Engine.[5] Paradox also released a series of developer diaries[6] and video showcases.[7]

Although happy with the scope of Hearts of Iron II, lead designer Johan Andersson wanted to improve upon every aspect of the game, starting again with a new engine.[8] The game's artificial intelligence (AI) was designed to be able to achieve strategic objectives and control forces delegated to it, including whole theatres of operation.[9] The AI can also remember and compare strategic possibilities as circumstances change.[9] Changing to 3D graphics helped improve other areas, as Andersson explained:

Going 3D meant we could do another type of architecture where we could support more screen resolutions, and develop our maps in a quicker way. The biggest advantage from going 3D though was the ability to offload more to the GPU. With the machine advances during the last decade this gives us the biggest benefits in development when it comes to gameplay and AI.[8]

Paradox had a vision for the style of the map, given that the player would spend the majority of their time looking at it: '[..] to create a map that feels like a WW2 map, like it could be a map which.. a commander in the War would be looking at himself'.[10] The content of the map was also altered; the number of provinces was increased to more than 15,000 over Hearts of Iron II's 2,600.[10] Customizable divisions were also added, each one containing two to five brigades. Each brigade increases the division's combat power and cost.[11]

Hearts Of Iron 3 Mac Download


Review scores
PC Gamer (UK)81/100[14]
PC Zone60/100[15]

Hearts of Iron III initially received a mixed reception because the game shipped with a large number of bugs in the early release.[18] After several patches eliminated many bugs, reception improved and the game received generally positive reviews. In 2009 December it had a combined average of a 77 on Metacritic[19] and a 79% on Gamerankings.[20]

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Gamepro wrote, 'Perhaps the worst problem is the interface itself, or more specifically, the amount of feedback it affords the player. In contrast to the old system, there is no instant way to assess how many divisions you have in each province, nor important values like their units' organization or combat values'.

On the other hand, the game has been praised as being 'tailored for experienced strat heads and wargamers with a lot of patience, but the game is more accessible than either of its predecessors and a great jumping-on point for new players who want to make the leap into a grand strategy epic'.[21]

Expansion packs[edit]

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On 6 June 2010, the expansion pack called Hearts of Iron III: Semper Fi was released.[22] The Mac OS X version of the expansion was shipped from Virtual Programming on 23 July 2010.[23] A second expansion pack named Hearts of Iron III: For the Motherland was announced on 27 January 2011.[24] and released on 28 June 2011.[25] The Mac OS X version of the expansion was shipped from Virtual Programming on 28 September 2011.[26] On 22 November 2011, Paradox Interactive released the Hearts of Iron III Collection, which includes both expansions for Hearts of Iron III as well as all previously released sprite packs.[27] On 6 June 2012, Paradox Interactive announced the third and last expansion called Hearts of Iron III: Their Finest Hour.[28] It was released on 29 September 2012.[29] The Mac OS X version shipped from Virtual Programming on November 9, 2012.


See also[edit]


  1. ^'Gamespy Game Information, Hearts of Iron III'. GameSpy. June 29, 2009. Retrieved 2009-07-20.
  2. ^'gamer's gate's hearts of iron 3 page'. Gamer's Gate. August 7, 2009. Retrieved 2009-08-07.
  3. ^'Hearts of Iron III Released'. Inside Mac Games. December 7, 2009. Retrieved 2010-08-20.
  4. ^'Hearts of Iron III Preview'. GameSpy. Retrieved 2009-01-24.
  5. ^'First trailer at gamer.no'. gamer.no (in Norwegian and English). August 21, 2008. Archived from the original on August 28, 2008. Retrieved 2008-08-22.
  6. ^'Developer diaries at hoi3.com'. hoi3.com. 30 June 2009. Archived from the original on 25 May 2009. Retrieved 2009-06-30.
  7. ^'Video showcases on YouTube'. YouTube. 30 June 2009. Retrieved 2009-06-30.
  8. ^ ab'RPS interview'. www.rockpapershotgun.com. Retrieved 2009-10-06.
  9. ^ ab'Dev diary 27'. hoi3.com. Archived from the original on 2009-09-07. Retrieved 2009-10-06.
  10. ^ ab'Dev diary 1'. HOI3.com. Archived from the original on 2009-09-07. Retrieved 2009-05-06.
  11. ^'Dev diary 7'. HOI3.com. Archived from the original on 2009-01-21. Retrieved 2009-05-06.
  12. ^Brett Todd (2009-08-12). 'Hearts of Iron III Review'. GameSpot.com. Archived from the original on 2012-11-05. Retrieved 2013-05-08.
  13. ^'Hearts of Iron III Review'. IGN. Retrieved 2013-05-08.
  14. ^October 2009, p.88 cited onMetacritic
  15. ^November 2009 issue, p.76 cited onMetacritic
  16. ^'Review: Hearts of Iron III'. Gamer Limit. Archived from the original on 2013-08-17. Retrieved 2013-05-08.
  17. ^http://www.smartyweb.org/2009/08/17/hearts-of-iron-iii-a-world-of-hurt/
  18. ^See official patch notes and change log 1.1-1.3 Patch Changelog
  19. ^2009 December score
  20. ^2009 December score
  21. ^Brett Todd (2009-08-12). 'Hearts of Iron III Review'. GameSpot.com. Archived from the original on 2012-10-12. Retrieved 2013-05-08.
  22. ^Semper Fi Announcement, Paradox Plaza
  23. ^Corey, J.W. (July 23, 2010). 'Virtual Programming Releases Hearts of Iron III: Semper Fi'. MacGamer. Archived from the original on July 14, 2011. Retrieved August 20, 2010.
  24. ^'Hearts of Iron III: For the Motherland Announced'. Paradox Plaza. Retrieved 2010-02-10.
  25. ^'HoI III: For the Motherland released today'. Paradox Plaza. Archived from the original on 2011-06-30. Retrieved 2011-06-29.
  26. ^Kruse, Cord (September 28, 2011). 'Virtual Programming Releases Three New Game Titles'. Inside Mac Games. Retrieved 2011-11-17.
  27. ^'Paradox Interactive release Hearts of Iron III Collection'. Paradox Plaza. November 22, 2011. Retrieved 2011-11-22.
  28. ^'E3 2012: New Expansion for Hearts of Iron III Announced'. Paradox Plaza. June 6, 2012. Archived from the original on June 9, 2012. Retrieved 2012-06-26.
  29. ^'Hearts of Iron III: Their Finest Hour released'. Paradox Plaza. September 29, 2012. Retrieved 2012-10-09.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hearts_of_Iron_III&oldid=979628294'

Developed by a team of experienced modders from the Paradox forum, DarkestHour is a stand-alone Hearts of Iron game. The game features a mixture ofshort and in-depth campaigns set across the darkest chapters of the 20thcentury. Play from the outbreak of the Great War up until the onset of theCold War.Darkest Hour will introduce a new artificial intelligence that is now able toreact to hundreds of different situations simultaneously. It implements adynamic diplomatic system that will allow the player to have a real impact onthe course of history.-------- KEY FEATURES: ------------------------------------------------------- * Short and grand campaigns allow players to experience the darkest hours of the 20th century, from the Great War to the onset of the Cold War * New map, redesigned to offer greater detail as well as strategic and tactical opportunities * Dynamic diplomatic system giving the player greater influence on the course of events * New artificial intelligence capable of reacting to hundreds of different situations-------- SCENARIOS: ----------------------------------------------------------Grand campaign scenarios (where it is possible to choose any of the nationsinvolved): * 1914 The Great War (starting on June 27, 1914) * 1933 Day of Decision (starting on March 4, 1933) * 1936 The Road to Another War (starting on January 1, 1936) * 1939 Invasion of Poland (starting on September 1, 1939) * 1940 Burning Europe (starting on May 10, 1940) * 1941 Awakening the Giant (starting on June 22, 1941) * 1942 Enemy at the Gate (starting on November 22, 1942) * 1943 Allied Invasion of Sicily (starting on July 26, 1943) * 1944 Allied Landing in Normandy (starting on June 20, 1944) * 1945 Battle of the Bulge (starting on December 16, 1944)Battle scenarios which focus on specific battles or wars and where playerscan choose between a small number of nations: * 1904 Russo-Japanese War * 1939 Invasion of Poland